⚪ Game made in honor of Boatbomber who provided the tools to kickstart my game dev journey. Start off in a menu to check out leaderboards, credits, information, and donate!
⚪ Enters a cutscene that you can choose to skip if you have played the game already.
⚪ Play rounds of various minigames. Lose a minigame and you lose a life. Starts with 3 lives.
⚪ Time speeds up in increments as you progress to mitigate endless runs.
⚪ After a game is over, the game world is reset to play another round.
⚪ Game made for a two-day Game Jam with the theme of "Control the environment. Not the player." Create a path to the goal using the tools provided to you.
⚪ Features a level selection menu that unlocks levels as you complete the previous level.
⚪ Uses mouse hit position and hit result normal vector to position and orient items correctly.
⚪ Click detectors on objects to pick items up and increment your inventory by 1 of that item.
⚪ Has a jump pad that makes you jump upon touch, a platform to walk on, and a reverse block to change the player's direction 180 degrees.